Away team


 * You might also be looking for the computer game Star Trek: Away Team.

An away team was a team of specialized starship or starbase crewmembers assembled to perform missions on planet surfaces and other starships.

These missions, deemed away missions, might include exploration, first contact, diplomacy, scientific research, or even combat. These missions are typically launched using a ship's transporter to send the crew to their destination, or by shuttlecraft, when use of the transporter was impossible or undesirable.

See also: List of away teams

22nd century usage
The Earth Starfleet of the 22nd century used the term "away team", most notably by the crew of the. Later, the term away team was replaced by "landing party." 

23rd and 24th century usage
The name fell out of favor in the 23rd century with Federation Starfleet personnel. Such a team was referred to as a "landing party" or "boarding party". The term was also used by Starfleet personnel in an alternate reality in the 23rd century. 

The term was brought back in the 24th century. In this era, the first officer usually formed and led the away team (Star Trek: The Next Generation). It was standard procedure for the second officer to be part of such a team. 

Starfleet regulations, specifically Starfleet Code Section 12, Paragraph 4, recommended against the captain joining away missions. Data once reminded Commander Riker of the captain's place on the bridge, as did Counselor Troi. 

Types of away teams

 * A-6 Excavation Team
 * Assault team
 * Damage control team
 * Engineering team
 * Diagnostic team
 * Forensic team
 * Observer team
 * Rescue team
 * Security team
 * Survey team

Background information
The type of team tasked with performing away missions was, during preproduction of Star Trek: The Next Generation, to be called an "away-mission team," before this was simplified to become "away team." (Star Trek: The Next Generation - The Continuing Mission 1st ed., p. 17) The latter term entered common use at the beginning of The Next Generation, and continued its usage throughout the subsequent television series, up to and including the prequel Star Trek: Enterprise.

A recurring plot device throughout Star Trek: The Original Series was that a red shirted member of the landing party would be dead in the first ten minutes of the episode.

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