CCG: Captain's Log


 * For the term, please see captain's log.

Captain's Log, a phrase heard all throughout Star Trek, is the title of the tenth expansion of Decipher's Star Trek Customizable Card Game Second Edition. In it, the crew of the USS Voyager makes their Second Edition debut. Released on, it consisted of 120 cards with eighteen of them receiving the foil treatment and inclusion in the Archive Cards set.

Dilemmas

 * A Pattern of Lies
 * Game Play: The player randomly selects three personnel. Unless at least one of them is a different species than the others, all three are stopped. This card is First Edition compatible. Card number 10C1.
 * Image Source: Ambassador Soval and Commander Thy'lek Shran arguing with Commander Tucker in the background in.
 * "You people are so used to lying you don't even tell the truth to each other!"
 * Commander Thy'lek Shran
 * An Issue of Trust - This card also has a foil version
 * Game Play: Unless the player has personnel with either the skill of Honor or the skill of Treachery, all of the player's personnel are stopped. If the player has two or more personnel who have the skills of Honor or Treachery, they randomly select all but one of those personnel to be stopped. Card number 10R2.
 * Image Source: Captain Jean-Luc Picard pours Shinzon a drink on Romulus in.
 * "You don't trust me."
 * "I have no reason to."
 * Captain Jean-Luc Picard and Shinzon
 * Armed Search Party - This card also has a foil version
 * Game Play: The player randomly selects three people. Unless their combined Strength is greater than 17 or if they have a non-Hand Weapon equipment card, the player randomly selects one personnel for each headquarters mission they command to be placed in their opponent's bring. This card is First Edition compatible. Card number 10R3.
 * Image Source: Captains James T. Kirk, Spock and Dr. Leonard McCoy weighed down by marsh melons on Spock's levitation boots about to be captured by Commander Hikaru Sulu in.
 * "Captain, please come back down here."
 * Commander Hikaru Sulu
 * Chameloid Chicanery
 * Game Play: The player randomly selects a personnel to be stopped. If the player's opponent has an Infiltrator at this mission, a personnel is randomly selected to be killed. Card number 10C4.
 * Image Source: Martia, appearing as a Human girl, looking through her leg irons in.
 * "Would you mind explaining that little trick you do?"
 * Dr. Leonard McCoy asking about Martia's shape-shifting ability.
 * Compassionate Interference
 * Game Play: The player randomly selects a personnel to be stopped. Unless the player reveals a personnel from hand who has either the skill of Biology or the skill of Geology, the stopped personnel is killed instead. This card is First Edition compatible. Card number 10U5.
 * "They'll die! You'd let them suffocate? Even if we could prevent it?"
 * Unknown
 * Contaminating a Culture
 * Game Play: The player randomly selects a personnel to be killed. The player may prevent this by placing one of their equipment cards present in its owner's discard pile. This card is First Edition compatible. Card number 10R6.
 * Image Source: Lieutenant Pell holds a communicator in.
 * "We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
 * Lieutenant Malcolm Reed
 * Difficult Rescue
 * Game Play: Unless the player's ship has Shields plus remaining Range greater than the number of personnel attempting this mission, they randomly select a personnel to be killed and all other personnel are stopped. This card is First Edition compatible. Card number 10C7.
 * Image Source The USS Enterprise (NCC-1701-D) is pulled toward the binary stars in the Kavis Alpha sector in.
 * "But that array has such a narrow scan field, we might as well break out the palm-beacons and try to find them that way."
 * Unknown
 * Hull Breach
 * Game Play: The player randomly selects a personnel to be stopped. Unless the player reveals a personnel with the skills of either Astrometrics or Navigation, the stopped personnel is killed instead. Card number 10C8.
 * Image Source: The hull of the USS Enterprise (NCC-1701-E) is breach on the bridge, causing Lieutenant Branson's death in.
 * "Medical teams to the bridge!"
 * Captain Jean-Luc Picard
 * Imagined Emergency
 * Game Play: Unless the player has personnel with the skills of Engineer, Exobiology and Medical or Leadership, Security and a combined Strength greater than 30, they randomly select a personnel to be stopped and the player's opponent may move up to two dilemmas from beneath one of the player's missions to another non-headquarters mission. Card number 10U9.
 * Image Source: A fire rages in a corridor, created by Major Kira Nerys's imagination in.
 * "Disregard, Commander. False alarm. Kira out."
 * Major Kira Nerys
 * Joint Operation Drills
 * Game Play: The player's opponent names a skill. For each headquarters missions that the player commands, they randomly select a personnel who has that skill to be stopped. Card number 10C10.
 * Image Source: The crew of the USS Defiant (2370) and the crew of Weyoun's attack ship prepare for a mission to destroy an Iconian gateway on Vandros IV in.
 * "Look, one of the reasons for these drills is to help our crews learn to work together."
 * Captain Benjamin Sisko
 * Last Gasp
 * Game Play: The player randomly selects a personnel to be stopped. Unless the player reveals from hand a personnel with the skill of Leadership or the skill of Officer, the stopped personnel is killed instead. This card is First Edition compatible. Card number 10U11.
 * Image Source: Captain Jonathan Archer holds a dying Silik in.
 * "You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
 * Silik
 * Necessary Execution.
 * Game Play: The player's opponent chooses a personnel to be killed. If the player does not command a completed space mission, the opponent chooses an additional personnel to be killed. Card number 10C12.
 * Image Source: Two Romulans hold disruptors on Worf while a Klingon watches on Carraya IV in.
 * "What we have built together, would be destroyed by this man. And I cannot let that happen."
 * Tokath
 * Nose to Nose
 * Game Play: The player randomly selects two personnel. If they both have the same cost, they are both stopped. Card number 10C13.
 * Image Source: Lieutenant Commander Data holds the head of his brother, B-4, on Kolarus III in.
 * "The resemblance is striking..."
 * Lieutenant Commander Data
 * Psionic Attack
 * Game Play: Unless the player has personnel with the skills of Medical and Science or 3 Security, the player randomly selects a personnel to place on the bottom of his or her owner's deck. If that personnel has the skill of Anthropology, the player randomly selects an additional personnel and places that personnel on the bottom of his or her owner's deck. This card is First Edition compatible. Card number 10R14.
 * Image Source: Jake Sisko in the infirmary with a delta-wave inducer on his head in.
 * "It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse."
 * Dr. Julian Bashir
 * Sabotaged Reactor
 * Game Play: Unless the player has personnel with the skills of Astrometrics, Engineer, and Navigation or Leadership, Officer, and a total Cunning greater than 28, all of the player's personnel are stopped and this dilemma is placed on the player's ship. When on a ship, this dilemma reduces the ship's Range by two.
 * ''"Somebody got in here and disconnected it from the primary antimatter feed.
 * Commander Charles Tucker III
 * Stand-Off
 * Game Play: Unless the player has personnel with the skills of Anthropology, Diplomacy, and Honor or Law, Security, and a total Strength greater than 28, the player randomly selects a Leadership personnel to place in their opponent's brig. All other personnel are stopped. This card is First Edition compatible. Card number 10C16.
 * Image Source: Malik holds Captain Archer by the neck in.
 * "You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
 * Malik
 * Symbalene Blood Burn
 * Game Play: Unless the player has personnel with the skills of Biology, Exobiology, and Medical or Officer, Security, and a total Strength greater than 28, the player randomly selects four personnel to be stopped and then this dilemma is placed on the player's ship at this mission. While on a ship, at the start of each turn, the player randomly selects a perosnnel on this ship to be killed. This card is First Edition compatible. Card number 10C17.
 * Image Source: The deputy director of Cold Station 12 suffering from Symbalene blood burn in.
 * "Right about now, his extremities feel like they're on fire."
 * Arik Soong
 * Temporal Conduit
 * Game Play: Unless the player has personnel with the skills of 2 Diplomacy and Leadership or Programming, Science, and Transporters, the player's opponent places this dilemma on one of the player's completed missions. At the end of the player's turns, the opponent may place a dilemma beneath this mission from beneath another mission. Card number 10C18.
 * Image Source: Vosk looking out over the temporal conduit machine in.
 * "The machine would have to be enormous. Find it. Destroy it!"
 * Silik
 * Thermokinetic Explosion - This card also has a foil version
 * Game Play: Unless the player has personnel with the skills of Astrometrics, Navigation, and a total Cunning greater than 30 or total ship's attributes greater than 21, this dilemma is placed on the player's ship and all of the player's personnel are stopped. While on a ship, at the start of each of the player's turns, they choose an opponent. That opponent may search their draw deck for a Damage card and place it on the ship. Card number 10R19
 * Imgae Source: Enterprise is struck by a Romulan mine in.
 * "Captain, something just struck the ship!"
 * Lieutenant Malcolm Reed
 * Under Pressure
 * Game Play: When this card is played, the player's opponent places the top card of his or her dilemma pile face up beneath the currant mission. Unless the player has personnel with the skills of Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, they randomly select a personnel to be killed. This may be prevented by the player randomly selecting two personnel to be stopped. This card is First Edition Compatible. Card number 10U20.
 * Image Source: Lieutenant Reed trapped by a Romulan mine while Captain Archer renders assistance in.
 * "I'm going to need your help. Someone's got to defuse this thing."
 * Captain Jonathan Archer

Equipment

 * '''Federation Compression Rifle
 * Game Play: While in combat, each of the player's Voyager resident personnel increases their Strength by one. While facing a dilemma at a Delta Quadrant mission, each Voyager resident Security personnel present increases their strength by one. Card number 10C21.
 * Image Source: Tom Paris (holding rifle), Kathryn Janeway, and Chakotay on the Caretaker's Array in.
 * "Break out the compression phaser rifles."
 * Captain Kathryn Janeway
 * Modified Tricorder
 * Game Play: When the player's personnel present are facing a dilemma at a Delta Quadrant mission, the player may discard a card from hand to make each Voyager resident personnel with Biology and each Voyager resident personnel with Science increase their attributes by one until the end of that dilemma. Card number 10U22.
 * Image Source: Commander Chakotay and Ensign Harry Kim on a rogue planetoid in.
 * "But my tricorder says there's nothing but solid rock for another fifteen meters."
 * Captain Kathryn Janeway

Events

 * A Sight for Sore Eyes - This card also has a foil version
 * Game Play: To play this event, the player must command three Starfleet affiliation personnel. This card plays in the main area. At the start of each of the players turns, they score five points. At the end of each of the player's turns, if they have at least five points, they lose five points. This card is First Edition compatible. Card number 10R23.
 * Image Source: Earth seen from orbit.
 * "I'm sure I speak on behalf of my entire crew when I say... It's good to be home!"
 * Captain Jonathan Archer
 * Comfessions of a Captain
 * Game Play: This card plays in the main area. While the player's Federation affiliation, Voyager resident personnel with the skill of Leadership is attempting a mission, the player may discard this event to make that personnel gain a skill from a Federation affiliation, Voyager resident personnel present until the end of this turn. Card number 10U24.
 * "Maybe the distance is necessary."
 * Captain Kathryn Janeway
 * Dark Pursuit - This card also has a foil version
 * Game Play: To play this event, the player must command three Romulan affiliation personnel. This card plays in the main area. When the opponent on the player's right has their personnel begin a mission attempt, the player may draw one extra dilemma for each Pursuit card they command. Card number 10R25.
 * Image Source: The USS Enterprise (NCC-1701-E) entering the Bassen Rift seen from the Scimitar's viewscreen in.
 * "Can you learn to see in the dark, Captain?"
 * Shinzon
 * Destiny Reset
 * Game Play: This card plays in the main area. When the player has drawn dilemmas, they may discard this event and remove those dilemmas from the game to search their dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas removed. Those dilemmas are placed on the player's dilemma stack in any order. The dilemma pile is then shuffled. Card number 10U26.
 * Image Source: The Xindi superweapon is destroyed above Earth in.
 * "Captain Archer destroyed the weapon."
 * Unknown
 * Finding Our Way
 * Game Play: To play this event, the player must command a headquarters mission. This card plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs the player to place a personnel on their headquarters mission, that personnel may be placed aboard your Voyager resident ship instead. Once per turn, the player may discard a card from hand to search their deck for a Voyager resident ship and shuffle their draw deck. Card number 10C27.
 * Image Source: A view of the USS Voyager.
 * "Somewhere, along this journey, we'll find a way back."
 * Captain Kathryn Janeway
 * Make a Run for it
 * Game Play: This card plays in the main area. If the player's opponent moves from a mission where the player has a ship with its matching Commander aboard, this event is placed on that ship. When the opponent's personnel attempt that mission, the player may draw an extra dilemma and spend one extra counter on dilemmas. Card number 10C28.
 * "The Defiant has recloaked. Its last known heading was one-four-eight, mark two-one-five."
 * Unknown
 * Making It Work
 * Game Play: The player may discard a card from hand when this event is played. If they do, this card is returned to the player's hand instead of being discard. To play this event, the player must command three Voyager resident personnel. When this event is played, the player may removed a damage card from their ship. Discard this event. Card number 10C29.
 * Image Source: Lieutenant Tom Paris at the helm of the USS Voyager looking at Earth on the viewscreen in.
 * So far from home, the USS Voyager had to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
 * New Discovery
 * Game Play: This card plays in the main area. When the player's ship moves from a mission where an opponent has a ship, the player may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order. Card number 10U30.
 * Image Source: The Enterprise follows the soon-to-be-named Archer's Comet in.
 * "I always wanted to chase a comet."
 * Unknown
 * Parallel Course
 * Game Play: This card plays in the main area. When the player's opponent moves from a mission where the player has a staffed ship, they may take a dilemma from beneath that mission and return it to its owner's dilemma pile. Card number 10R31.
 * Image Source: The USS Enterprise (NCC-1701) in.
 * "You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should think we're a reflection, an echo."
 * Captain James T. Kirk
 * Political Putsch
 * Game Play: To play this event, the player must command two Bajoran affiliation personnel who each have the skill of Treachery. This card plays in the main area. When the player plays this event, they remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile. Card number 10R32.
 * Image Source: Minister Jaro Essa and Major Kira Nerys speaking at an airlock in.
 * "I won't allow Bajorans to be powerless anymore."
 * Minister Jaro Essa
 * Rule of Acquisition #16
 * Game Play: To play this event, the player must command three Ferengi affiliation personnel. This card plays in the main area. At the start of each of the player's turns, they may destroy this event to spend an additional counter this turn for each card on this event. Once per turn, the player may stop their Ferengi affiliation personnel to place a card from hand on this event. Card number 10R33.
 * Image Source: Ashrock and Quark negotiate over a satchel of the Rings of Paltriss in.
 * "A deal is a deal... until a better one comes along."
 * The sixteenth rule
 * Starting Over
 * Game Play: The player counts the number of cards in their hand and discards their hand to draw an equal number of cards. Then, if they command a Borg personnel, they draw two additional cards. Discard this event. This card is First Edition compatible. Card number 10U34.
 * Image Source: Seven of Nine partially restored to Humanity in.
 * "I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
 * Captain Kathryn Janeway
 * The Dominion Will Prevail
 * Game Play: This card plays in the main area. The player may discard this event to begin an engagement involving their Dominion affiliation personnel with the skill of Officer. If the player wins, the opponent on their left places the top two dilemmas of his or her dilemma pile beneath one of the player's non-headquarters missions. Card number 10R35.
 * The Long Journey Home - This card also has a foil version
 * Game Play: To play this event, the player must command three Voyager resident personnel. This card plays on the player's Caretaker's Array. When the player commands four completed Delta Quadrant space mission and have 100 or more points, they win the game. Card number 10R36.
 * Image Source: The USS Voyager at warp.
 * "Mr. Paris, set a course for home."
 * Captain Kathryn Janeway
 * The Spirit of Kahless
 * Game Play: This card plays in the main area. The player may discard this event to begin combat involving their Klingon affiliation personnel who have the skill of Honor. If the player wins, the opponent on their left places the top two dilemmas of his or her dilemma pile beneath one of the player's non-headquarters missions. Card number 10R37.
 * Image Source: Lieutenant Commander Worf and General Martok at Internment Camp 371 in.
 * "When we return to the Klingon Empire, I will seek out Keedera himself and tell him of your glorious tale, and he will write a song worthy of you."
 * General Martok

Interrupts

 * A Long Road
 * Game Play: To play this interrupt, the player must command a personnel with the skill of Navigation. When played, the player discards a card from hand to take up to two Pursuit cards from their discard pile into hand. This card is First Edition compatible. Card number 10C38.
 * Image Source: returns to Earth to find  in drydock, ready to be launched in.
 * "It's been a long road
 * Getting from there to here"
 * Where My Heart Will Take Me
 * And Raise You
 * Game Play: To play this interrupt, the player must command three Voyager resident personnel. When the player's personnel begin a mission attempt, an opponent (player's choice) reveals the top three cards of his or her dilemma pile. The player replaces those dilemmas in the same order. The player then may have the opponent shuffle his or her dilemma pile. Card number 10C39.
 * Image Source: Commander Chakotay, Neelix, Ensign Tom Paris, and Ensign Harry Kim play poker aboard the Delta Flyer in.
 * "If I didn't know any better, I'd say we're being hustled."
 * "Oh, I'm not buying the innocent Talaxian routine."
 * Ensigns Tom Paris and Harry Kim
 * Fajo's Menagerie
 * Game Play: The player may search their draw deck for an equipment card, and then draw a card for each non-Hand Weapon equipment they command. Card number 10C40.
 * Image Source: The lapling in Kivas Fajo's collection in.
 * "Everything that you see in this room here - everything - one of a kind. Unique. All original."
 * Kivas Fajo
 * Preventative Ritual
 * Game Play: To play this interrupt, the player must command three Romulan affiliation personnel. The player may reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. The player then replaces the remaining cards in any order on top of that deck. Card number 10U41.
 * Image Source: The Viceroy and Shinzon telepathically linked on board the Scimitar in.
 * "How long?"
 * "A matter of hours now."
 * Shinzon and The Viceroy
 * Surprise Snag
 * Game Play: To play this interrupt, the player must discard the top three cards of their deck. When the player is about to draw dilemmas, they draw one extra dilemma and spend one extra counter in total cost on dilemmas. Card number 10R42.
 * Image Source: The Female Changeling choking Legate Broca in.
 * "Are you telling me the Cardassian people are rising up against us?"
 * Female Changeling
 * Sweet Nothings
 * Game Play: To play this interrupt, the player must command three Ferengi affiliation personnel. The player chooses an opponent to reveal his or her hand. The player may draw a card for each interrupt revealed. This card is First Edition compatible. Card number 10C43.
 * Image Source: Lwaxana Troi giving DaiMon Tog oo-mox in.
 * "I can't resist a man who knows what he wants and goes after it."
 * Lwaxana Troi
 * Targeting the Nacelles
 * Game Play: When the player's opponent's ship is about to move from a mission where the player has a staffed ship that has its matching Commander aboard, the player may discard an event from hand to make that opponent's ship decrease its Range by three until the end of the turn. Card number 10U44.
 * Warp Speed Transfer - This card also has a foil version
 * Game Play: While the player's personnel aboard a ship are facing a dilemma, they may move their staffed ship to that mission from a different mission and place one of their personnel aboard the ship attempting the mission. That personnel joins the mission attempt. This card is First Edition compatible. Card number 10R45.
 * Image Source: Enterprise and Columbia merge their warp fields to facilitate the transfer of Commander Tucker in.
 * "Has anyone ever done this before?"
 * Commander Charles Tucker III

Missions

 * Caretaker's Array
 * Game Play: At the start of each of the player's turns, they may discard a card from hand to download the event "Finding Our Way." When a card instructs the player to place a ship at their headquarters mission, that ship may be placed at this mission instead. Card number 10U46.
 * Image Source: USS Voyager proximate to the Caretaker's Array in.
 * "Captain, there's something out there!"
 * Ensign Harry Kim
 * Collect Omicron Particles
 * Game Play: When a ship is about to move between another Delta Quadrant mission and this mission, the player subtracts one from the Range required. This card is First Edition compatible. Card number 10U47.
 * Image Source: An omicron-particle-rich nebula in.
 * "Are you thinking we could collect the omicron particles to provide an additional anti-matter reserve?"
 * Commander Chakotay
 * Explore Micro-Wormhole
 * Game Play: When the player completes this mission, they may place any number of personnel on your ship here from your ship at an Alpha Quadrant mission. This card is First Edition compatible. Card number 10U48.
 * Image Source: The interior of a micro-wormhole in.
 * "Verteron emanations... tunneling secondary particles. It certainly looks like a wormhole."
 * Ensign Harry Kim
 * Investigate Alleged Murder
 * Game Play: The player may attempt and complete this mission using their Non-Aligned personnel with different requirements. This card is First Edition compatible. Card number 10U49.
 * Image Source: Banea seen in.
 * "All we know is that a member of our crew has been accused of murder."
 * Captain Kathryn Janeway
 * Investigate Unknown Element
 * Game Play: This card is First Edition compatible. Card number 10U50.
 * Image Source: A class D planet in the Delta Quadrant where the 247th element was discovered in.
 * "A stable transuranic element inside a natural environment. This is a first."
 * Captain Kathryn Janeway
 * Observe Kazon Ritual
 * Game Play: This card is First Edition compatible. Card number 10U51.
 * Image Source: The moon of Tarok seen in.
 * "There's only one way back to the Ogla for you, and that's if you earn your name. So I guess that's what you'll have to do."
 * First Maje Razik
 * Obtain Advanced Technology
 * Game Play: This card is First Edition compatible. Card number 10U52.
 * Image Source: The planet Sikaris seen in.
 * "We call in a spatial trajector. We're able to travel to all the planets in this quadrant."
 * Jaret Otel

Bajoran

 * Basso Tromac, Smug Subordinate
 * Game Play: While this personnel is attempting a mission, the player may remove a card in their discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. This may be done only once each turn. Card number 10R53.
 * Image Source: Basso Tromac on Terok Nor in.
 * "Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness."
 * Basso Tromac
 * Kira Nerys, Blockade Commander
 * Game Play: While this personnel is aboard the player's ship Kitara, that ship increases its attributes by two. This card is First Edition compatible. Card number 10U54.
 * Image Source: Colonel Kira Nerys aboard her interceptor with Odo in the background in.
 * "You can talk about compromise all you want. Any ship attempting to break through that blockade will be fired upon."
 * Colonel Kira Nerys
 * Zayra, Bigoted Witness
 * Game Play: While this personnel is present with the player's non-Bajoran affiliation personnel, he cannot use his skills. This card is First Edition compatible. Card number 10C55.
 * Image Source: Zayra aboard Deep Space 9 in.
 * "He told me that he was scared. He was afraid Odo would kill him."
 * Zayra

Borg

 * Second, Neonatal Drone - This card also has a foil version
 * Game Play: When the player's unique Borg present is about to be stopped, they may discard a random card from hand and stop this personnel to prevent that. This card is First Edition compatible. The card number was misprinted as 10R57. It should be 10R56.
 * Image Source: Icheb as a Borg drone in.
 * Task: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
 * Fifth, Neonatal Drone
 * Game Play: The player may stop this personnel to take a non-dilemma card they own from the top of their event into hand. This card is First Edition compatible. The card number was misprinted as 10U56. It should be 10U57.
 * Image Source: Mezoti as a Borg drone in.
 * Task: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.

Cardassian

 * Macet, Skeptical Commander
 * Game Play: While this personnel is aboard the player's Trager and this personnel is facing a dilemma, the player may meet the skills of Diplomacy and Honor using Treachery instead. This card is First Edition compatible. Card number 10R58.
 * Image Source: Gul Macet on the bridge of his ship in.
 * "You expect us to believe you are using every means at your disposal to track down one of your own?"
 * Gul Macet

Dominion

 * Umat'Adan, Eager Fifth
 * Game Play: While this personnel is facing a dilemma, the player may return their non-Alpha Jem'Hadar present to its owner's hand to increase this personnel's attributes by two until the end of that dilemma. This card is First Edition compatible. Card number 10C59.
 * Image Source: Umat'Adan aboard the USS Defiant (2370) in.
 * "The Gammas have many flaws."
 * Kudak'Etan

Federation

 * Andreas Colter
 * Game Play: While this personnel is facing a dilemma, each of the player's Security personnel present increase their Strength by one. This card is First Edition compatible. Card number 10C60.
 * Security personnel perform a variety of duties on Voyager. Sometimes this includes guarding the brig or protecting the ship from invading forces.
 * B'Elanna Torres, Straightforward Engineer
 * Game Play: If this personnel is aboard the player's ship, the player discards a card from hand to remove a Damage card from that ship. This may be done only once each turn. This card is First Edition compatible. Card number 10U61.
 * Image Source: B'Elanna Torres aboard the Val Jean in.
 * "I think I know my way around an engine room."
 * B'Elanna Torres
 * Baxter, Wandering Security Officer
 * Game Play: When this personnel is placed in his owner's discard pile from play, the player may take an event from their discard pile into their hand. This card is First Edition compatible. Card number 10U62.
 * Image Source: Lieutenant Baxter seen in.
 * "Something very strange is going on. Ensign Kim said we'd encountered a spatial distortion."
 * Lieutenant Walter Baxter
 * Bennet
 * Game Play: When this card is played, the player may draw a card. If the player does so, they must also discard a card from hand. This card is First Edition compatible. Card number 10C63.
 * Image Source: Ensign Bennet shortly before his death caused by a shuttle crash in.
 * "All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss."
 * Ensign Bennet
 * Cavit, Apprehensive First Officer
 * Game Play: While this personnel is attempting a Delta Quadrant mission, the player may increase his attributes by three until the end of the turn. If this is done and the mission attempt is failed, this personnel is killed (discarded). Otherwise, he is stopped. This may be done only once each turn. Card number 10U64.
 * Image Source: Lieutenant Commander Cavit aboard the USS Voyager in.
 * "Lay in a course and clear our departure with operations."
 * Lieutenant Commander Cavit
 * Chakotay, Bridge Between Two Crews
 * Game Play: When the player's Federation affiliation personnel present is about to be stopped by a dilemma, the player may discard an event in their main play area to prevent that. Card number 10U65.
 * Image Source: Chakotay aboard the Val Jean in.
 * "I have no intention of being your token Maquis officer!"
 * Chakotay
 * Harry Kim, Eager to Please
 * Game Play: While this personnel is facing a dilemma at a Delta Quadrant mission, each of the player's personnel present with the skill of Programming increases their attributes by one. This card is First Edition compatible. Card number 10R66.
 * Image Source: Ensign Harry Kim aboard Deep Space 9 prior to his departure aboard the USS Voyager in.
 * "You know, I spend my whole life getting ready for Starfleet. And on my very first mission, I'm going to die."
 * Ensign Harry Kim
 * Jadzia Dax, Defiant Captain
 * Game Play: While this personnel is aboard the player's USS Defiant, she becomes a Command-level personnel and gains the skill of Leadership. This card is First Edition compatible. Card number 10U67.
 * Image Source: Lieutenant Commander Jadzia Dax commanding the USS Defiant in preparation for her mission to the Argolis Cluster in.
 * "That's 'captain.' It's an old naval tradition. Whoever is in command of a ship, regardless of rank, is referred to as 'captain.'"
 * Chief Miles O'Brien explaining naval traditions to Cadet Nog
 * Joe Carey, Next in Line
 * Game Play: While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, his attributes are increased by one. Card number 10C68.
 * Image Source: Lieutenant Joseph Carey in sickbay after having his nose broken by B'Elanna Torres in.
 * "Just remember, Torres. I'm the senior officer and I speak for Engineering. Try not to say anything unless someone asks you a question."
 * Lieutenant Joe Carey, before his trip to sickbay
 * Kathryn Janeway, Clever Captain
 * Game Play: This card is First Edition compatible. Card number 10C69.
 * Image Source: Promotional picture of Kathryn Janeway in the Engineering lift.
 * "My name is Kathryn Janeway, captain of the Federation starship Voyager."
 * Kathryn Janeway, Forceful Captain - This card also has a foil version
 * Game Play: While this personnel is facing a dilemma at a Delta Quadrant mission, her attributes are increase by four. Card number 10R70.
 * Image Source: Captain Kathryn Janeway at the New Zealand Penal Settlement on Earth speaking with Tom Paris in.
 * "I don't know what you need and frankly I don't care. I just want our people back and I want us all to be sent home."
 * Captain Kathryn Janeway
 * Kenneth Dalby, Insubordinate Crewman
 * Game Play: At the start of each of the player's turns, they may examine the top card of an opponent's deck. The player may choose to place that card on the bottom of its owner's deck. This card is First Edition compatible. Card number 10U71.
 * Image Source: Crewman Kenneth Dalby after repairing a damaged bio-neural gel pack in.
 * "I guess I'm used to doing things a little differently. On our ship when something went wrong, you fixed it."
 * Crewman Kenneth Dalby
 * '''Kosinski, Arrogant Engineer
 * Game Play: While this personnel is facing a dilemma, his Cunning is decreased by two and he loses the skills of Astrometrics and Navigation. This card is First Edition compatible. Card number 10U72.
 * Image Source: Kosinski in the USS Enterprise (NCC-1701-D)'s engineering section in.
 * "Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history; right here, right now. And your names will be forever linked with mine."
 * Kosinski
 * Larson, Security Team Member
 * Game Play: When the player's Voyager resident personnel present is stopped, stop this personnel as well. Card number 10C73.
 * Image Source: Crewman Larson, being escorted out of his quarters in the holographic program ''Insurrection Alpha in.
 * Crewmember who worked to stop the Nyrians from commandeering the USS Voyager.
 * Lyndsay Ballard, Back From the Dead
 * Game Play: While this personnel is facing a dilemma on the player's opponent's dilemma stack, the player may kill her to make each Voyager resident personnel present increase their attributes by one until the end of this turn. Card number 10C74.
 * Image Source: Ensign Lyndsay Ballard, reanimated by the Kobali in.
 * "Hey! Show some respect for the dead!"
 * Ensign Lyndsay Ballard
 * Matthew Dougherty, Misguided Admiral
 * Game Play: The player may destroy their staffed Earth resident ship or their staffed TNG resident ship to make all their personnel increase their attributes by three until the end of this turn. This may be done only once each turn. Card number 10R75.
 * Image Source: Admiral Matthew Dougherty aboard Ru'afo's flagship in.
 * ''"I'm acting on orders from the Federation Council.
 * Admiral Matthew Dougherty
 * Marie Kaplan, Observant Officer
 * Game Play: While this personnel is at a Delta Quadrant mission, she gains the skills of Biology and Medical. This card is First Edition compatible. Card number 10C76.
 * Image Source: Ensign Marie Kaplan aboard a shuttlecraft in.
 * "Uh, sir, that asteroid field? It's the same one we passed two hours ago."
 * Ensign Marie Kaplan
 * Marquay
 * Game Play: While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains the skills of Security and Treachery. Card number 10C77.
 * Image Source: Crewman Marquay expresses his support if Chakotay would want to take command of USS Voyager.
 * "In case you want to take control of the ship, you have our full support."
 * Crewman Marquay
 * Rachel Garrett, Displaced Captain
 * Game Play: When this personnel is stopped by a dilemma, the player randomly returns one of their personnel present to his or her owner's hand. This card if First Edition compatible. Card number 10C78.
 * Image Source: Captain Rachel Garrett on the bridge of the USS Enterprise (NCC-1701-C) in.
 * "A significant number of my crew members have expressed a desire to return, even knowing the odds."
 * Captain Rachel Garrett
 * Samantha Wildman, First Mother on Voyager
 * Game Play: When this card is played, the player may return a non-dilemma card on their Decay event to its owner's hand. This card is First Edition compatible. Card number 10U79.
 * Image Source: Ensign Samantha Wildman on the bridge of the USS Voyager in.
 * "I'm sorry to disturb you Captain, but I thought... I thought I should inform you of my physical condition."
 * Ensign Samantha Wildman
 * Seska, Cardassian Agent
 * Game Play: When this personnel uses a skill, the player's Federation affiliation personnel with the skills of either Leadership or Officer have their attributes decreased by one until the end of the turn. Card number 10U80.
 * Image Source: Seska in Voyager's sickbay in.
 * "My blood won't help you. I had a childhood disease that infected it."
 * Seska
 * Seven of Nine, Reclaimed Drone
 * Game Play: This card is First Edition compatible. Card number 10C81.
 * Image Source: A promotional picture of Seven of Nine.
 * "I was raised by the Borg."
 * Seven of Nine
 * Stadi, Focused
 * Game Play: When this card is played, the player may increase the Range of their Voyager resident ship by two until the end of the turn. Card number 10C82.
 * Image Source: Lieutenant Stadi aboard a shuttlecraft in.
 * "New heading: four-one mark one-eight-zero."
 * Lieutenant Stadi
 * The Doctor, Emergency Medical Hologram - This card also has a foil version
 * Game Play: When the player's Voyager resident personnel present is about to be killed by a dilemma that costs three or more, the player may discard two cards from hand to stop that personnel instead. Card number 10R83.
 * Image Source: The Doctor, looking annoyed in.
 * "There's no need for concern. I am capable of treating any injury or disease."
 * The Doctor
 * Tom Paris, Best Pilot You Could Have
 * Game Play: While this personnel is aboard a Voyager resident ship, that ship increases its Range by two. Card number 10R84.
 * Image Source: Tom Paris trying to convince Captain Janeway that he is the best pilot she could have in.
 * Tuvok, Chief of Security
 * Game Play: While this personnel is facing a dilemma that requires the skills of Officer or Security at a Delta Quadrant mission, his attributes increase by two and he gains an additional level of Security. This card is First Edition compatible. Card number 10R85.
 * Image Source: Lieutenant Commander Tuvok considering Seven of Nine's explanation of photonic fleas having boarded USS Voyager in.
 * "A logical, though highly speculative analysis."
 * Lieutenant Commander Tuvok

Ferengi

 * Quark, Little Green Man
 * Game Play: While this personnel is present with an Alternate Universe resident personnel, his attributes are increased by two and he gains an additional level of the Acquisition skill and gains the skills of Diplomacy and Treachery. This card is First Edition compatible. Card number 10R86.
 * Image Source: Quark aboard his shuttle, the Quark's Treasure in.
 * "I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid."
 * Quark
 * Rata, Profiteer
 * Game Play: When this personnel is played, the player may reveal the top card of their deck. If it is an event, they may draw two cards. This card is First Edition compatible. Card number 10C87.
 * Image Source: Second officer Rata on the USS Enterprise-D in.
 * "At no cost?! Ugly, very ugly!"
 * Rata
 * Tog, Lecherous DaiMon
 * Game Play: While the player has four or more cards beneath their Ferenginar mission, the personnel's attributes increase by one and he gains the skill of Treachery. Card number 10U88.
 * Image Source: DaiMon Tog in Ten Forward in.
 * "You must be aware that every female has her price."
 * DaiMon Tog

Klingon

 * Jadzia Dax, The Second Heart
 * Game Play: If the player wishes, they may stop their Klingon with the skill of Honor that is present and destroy an event in their main play area to take an event from their discard pile into hand. This card is First Edition compatible. Card number 10U89.
 * Image Source: Jadzia Dax during her wedding in.
 * "If we join together, no force can stop us."
 * Jadzia Dax
 * K'Temoc, Long Slumbering Commander
 * Game Play: When this personnel is involved in combat and the player commands more Assault events than each of their opponents, the player may kill this personnel to unstop each of their Klingon personnel present at the end of that combat.  This card is First Edition compatible. Card number 10U90.
 * Image Source: Captain K'Temoc on the in.
 * "I have standing orders to fire on all Federation ships!"
 * '''Captain K'Temoc
 * Worf, The Strongest Heart
 * Game Play: When the player's Host or Klingon with the skill of Honor present is about to be stopped by a dilemma, the player may discard an event from hand to prevent that. This card is First Edition compatible. Card number 10U91.
 * Image Source: Worf during his wedding in DS9 "You Are Cordially Invited".
 * "I am alone."
 * Worf

Non-Aligned

 * Grebnedlog, Pakled Captain
 * Game Play: While this personnel is present with a personnel who is not Non-Aligned, he loses the skill of Honor and gains the skills of Transporters and Treachery. This card is First Edition compatible. Card number 10C92
 * Image Source: Grebnedlog on his ship, the Mondor, in.
 * "We look for things. ... Things we need. ... Things that make us go."
 * Grebnedlog
 * Kes, Curious Ocampa
 * Game Play: While the player commands a completed planet mission, this personnel is placed in her owner's discard pile. This card is First Edition compatible. Card number 10U93.
 * "Captain, we both want very much to be a part of your journey."
 * Kes
 * Lal, Beloved
 * Game Play: While this personnel is attempting a mission, the player may reveal three Androids from their hand to increase her attributes by four and gain any two skills until the end of the turn. If this is done, she is killed at the end of this turn. This may be done only once each turn. This card is First Edition compatible. Card number 10R94.
 * Image Source: Lal in her father's cybernetics laboratory in.
 * "What is my purpose? ... My function? My reason for being?"
 * Lal
 * Martia, Duplicitous Chameloid
 * Game Play: If the player wishes, this personnel may gain one skill and one keyword from one of the player's personnel present. She keeps that skill and keyword until the player wishes to change them. This card is First Edition compatible. Card number 10U95.
 * Image Source: Martia on Rura Penthe in.
 * "There is a reward for your death. ... Somebody up there wants you out of the way."
 * Martia
 * Neelix, Morale Officer
 * Game Play: While facing a dilemma at a Delta Quadrant mission, this personnel gains the skills of Acquisition and Honor. This card is First Edition compatible. Card number 10R96.
 * Image Source: Neelix right after being beamed aboard the USS Voyager in.
 * "It will be my job to anticipate your needs before you have them. And I anticipate your first need will be me."
 * Neelix
 * Shran, Reluctant Diplomat
 * Game Play: When one of the player's non-Andorian personnel present is about to be stopped by a dilemma, the player may stop this personnel to prevent that. This card is First Edition compatible. Card number 10U97.
 * "I'm not going to entrust the security of Andoria to the pinkskins, or anyone else!"
 * Thy'lek Shran
 * Tam Elbrun, Prodigal Telepath
 * Game Play: At the start of each of the player's turns, they may reveal a random card from an opponent's hand for each completed mission they command. The player then chooses one of those cards to be placed on the bottom of that opponent's deck. Card number 10R98.
 * Image Source: Tam Elbrun aboard the USS Enterprise-D in.
 * "Tam is a telepath with extraordinary talent, even for a Betazoid. He's a specialist in contact with new life forms."
 * Deanna Troi
 * Thon
 * Game Play: If the player does not command a completed space mission, they discard a random card from hand to place the ship this personnel is aboard at the player's incomplete space mission. This may be done only once each turn. Card number 10R99.
 * Each member of the Imperial Guard is trained in every aspect of warship operations.
 * Vosk, Temporal Fanatic
 * Game Play: For each Temporal event in the player's main area, this personnel increases his attributes by one (to a limit of four). When the player does not command a Temporal event, this personnel is placed in his owner's discard pile. This card is First Edition compatible. Card number 10U100.
 * Image Source: Vosk on Earth in an alternate 1944 in.
 * "We dominate entire worlds. We extend our will across time."
 * Vosk

Romulan

 * D'Tan, Curious Youth
 * Game Play: When this personnel is stopped by a dilemma, the player chooses an opponent that will discard the top card of his or her deck. This card is First Edition compatible. Card number 10C101.
 * Image Source: D'Tan meeting with Spock, Captain Picard and Lieutenant Commander Data on Romulus in.
 * "Jolan True, Mister Spock. Look what I've brought you."
 * D'Tan
 * The Viceroy, Advisor to the Praetor - This card also has a foil version
 * Game Play: When an opponent plays an event, the player may discard a card from hand to search their draw deck for an event. This card is First Edition compatible. Card number 10R102.
 * Image Source: The Viceroy a meeting room on Romulus in
 * "One man took pity on me. The man that became my Viceroy. He protected me from the cruelty of the guards. He taught me how to survive."
 * Shinzon

Starfleet

 * Charles Tucker III, Chief Engineer - This card also has a foil version
 * Game Play: While this personnel is facing a dilemma and the first mission that the player completed this game was a space mission, the player may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. This may be done only once each turn. Card number 10R103.
 * Erika Hernandez, Comparable Captain
 * Game Play: While this personnel is aboard the player's Columbia, that ship increases its attributes by two. This card is First Edition compatible. Card number 10U104.
 * "I won't say anything... if you'll do me a small favor."
 * Captain Erika Hernandez
 * Daniel Leonard, Cautious Admiral
 * Game Play: When this personnel is played, the player may search their deck for a Starfleet affiliation ship. This card is First Edition compatible. Card number 10C105.
 * Image Source: Admiral Leonard on Earth in.
 * "What about your crew?"
 * Admiral Daniel Leonard

Cardassian

 * Trager, Patrol Ship
 * Game Play: When this ship is about to move from an opponent's mission, the required Range is reduced by two. This card is First Edition compatible. Card number 10R106.
 * Image Source: The Trager in space in.
 * "Even with the treaty they're still skittish about protecting their border."
 * Unknown

Federation

 * Cochrane, Voyager Shuttle
 * Game Play: While the player does not command a headquarters mission, they may play this ship at their Caretaker's Array or at the same mission as their USS Voyager. While they command six or more personnel aboard this ship, its Range is reduced by two. This ship increases its attributes by one for each personnel aboard with the skill of Navigation. Card number 10C107.
 * Image Source: The shuttle seen in.
 * "I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about."
 * '''Lieutenant Tom Paris
 * Drake, Voyager Shuttle
 * Game Play: While the player does not command a headquarters mission, they may play this ship at their Caretaker's Array or at the same mission as their USS Voyager. While they command six or more personnel aboard this ship, its Range is reduced by two. While the player commands a Temporal event in their main area, this ship increases its Range by three. Card number 10C108.
 * Image Source: The Drake leaving USS Voyager in.
 * "Your shuttle intersected one of our time-streams, and, boom."
 * Cosimo
 * USS Defiant (2370), Patrolling Warship - This card also has a foil version
 * Game Play: When an opponent's ship moves to the same mission as this ship, if this ship's Commander is aboard, the opponent's ship is stopped. This card is First Edition compatible. Card number 10R109.
 * Image Source: Stock footage of the Defiant.
 * "Restricting the Defiant to guard duty would be a serious mistake."
 * Lieutenant Commander Worf
 * USS Enterprise (NCC-1701-C), Yesterday's Enterprise - This card also has a foil version
 * Game Play: When the player completes a Klingon affiliation mission, if this ship is at that mission, the player scores five points. This card is First Edition compatible. Card number 10R110.
 * Image Source: The USS Enterprise-C seen in.
 * "One more ship will make no more difference in the here and now. But twenty-two years ago, one ship could have stopped this war before it started."
 * An alternate Captain Jean-Luc Picard
 * USS Enterprise (NCC-1701-E), Flagship of the Federation - This card also has a foil version
 * Game Play: When this ship is played, for each TNG resident personnel with the skill of Leadership is at this mission, this ship's cost is reduced by one. If the player wishes, they may stop their Federation affiliation personnel with the skill of Diplomacy that is aboard this ship to have each player return an event with no cards on it that he or she commands to its owner's hand. Card number 10R111.
 * Image Source: The Enterprise-E firing a quantum torpedo in.
 * "The Diplomatic Corps is busy with Dominion negotiations."
 * "So they need us to put out one more brush fire."
 * Commander William Riker and Captain Jean-Luc Picard
 * USS Voyager, Home Away From Home
 * Game Play: While the player does not command a headquarters mission, they may play this ship at their Caretaker's Array. While this ship is at a Delta Quadrant mission, the player may play Voyager resident personnel, Non-Aligned personnel, and equipment aboard this ship. When this ship is played, the player may place up to two Voyager resident personnel from their hand aboard this ship. Card number 10C112.
 * Image Source: A stock shot of Voyager's saucer section.
 * "That's our ship. That's Voyager."
 * Lieutenant Stadi
 * USS Yangtzee Kiang, Modified Transport - This card also has a foil version
 * Game Play: While the player commands eight or more personnel aboard this ship, its Range is reduced by three. When this ship is about to move between the player's headquarters mission and non-headquarters mission, the Range is reduced by one. If the player wishes, they may discard two events from hand to make this ship increase its Range by two until the end of this turn. Card number 10R113.
 * Image Source: A stock picture of a runabout.
 * Runabout reconfigured for navigating the wormhole.

Ferengi

 * Krayton, Trade Envoy
 * Game Play: If this ship has its Commander aboard, the player may discard a Rule card from their hand to add the discarded card's cost to the Range of this ship. This may be done only once each turn. Card number 10R114.
 * Image Source: The Krayton at warp in.
 * The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back.
 * Quark's Treasure, Sabotaged Shuttle - This card also has a foil version
 * Game Play: If this ship has its Commander aboard it, the player may lose five points to take an additional turn after this one. At the end of that turn, the player loses the game. Card number 10R115.
 * Image Source: Quark's Treasure traveling back in time in.
 * "The ship. Our ship. My ship. The shuttle cousin Gaila owed me. ... He always said that if he became a success, he'd buy me my own ship. Now it's here."
 * Quark

Klingon

 * , Sleeper Ship
 * Game Play: When the player wins an engagement with this ship and its Commander is aboard it, the player may place a Klingon affiliation personnel from hand aboard this ship. This card is First Edition compatible. Card number 10U116.
 * Image Source: The T'Ong seen in space in.
 * "There's nothing to understand. These are Klingons, they'll attack!"
 * K'Ehleyr

Non-Aligned

 * Baxial, Salvage Ship
 * Game Play: While the player does not command a headquarters mission, they may play this ship at their Caretaker's Array or at the same mission as the player's USS Voyager. While the player has six or more events in their discard pile, this ship increases its attributes by three. Card number 10C117.
 * Image Source: The Baxial docked at the Akritirian maximum security detention facility in.
 * "Sensors have detected a small vessel. One humanoid life form is on board."
 * Lieutenant Tuvok
 * Jovis, Museum
 * Game Play: While the player has more Artifacts in their main area than any opponent, each personnel with the skill of Treachery aboard this ship increases their attributes by one. Card number 10U118.
 * Image Source: The Jovis seen in.
 * A collector such as Fajo would never leave his hoard of rare and valuable objects behind. He kept his collection with him aboard his trading vessel so he could bask within it.
 * Mondor, Far From Home
 * Game Play: While the player has this ship's Commander aboard, this ship increases its attributes by one for each personnel aboard that is not Non-Aligned (to a limit of four). This card is First Edition compatible. Card number 10R119.
 * Image Source: The Mondor sitting is space in.
 * "We are Pakleds . Our ship is the Mondor. ... It is broken."
 * Grebnedlog

Starfleet

 * , The Second Warp Five Ship - This card also has a foil version
 * Game Play: While the first mission that the player has completed this game was a space mission, this ship increases its attributes by one. While a personnel aboard this ship is facing a dilemma, the player may discard a card from hand to have that personnel gains the skills of Astrometrics or Science until the end of the mission attempt. Card number 10R120.
 * Image Source: The Columbia in spacedock in.
 * "We've improved hull polarization by twelve percent. Be able to hang in a fire fight a little longer."
 * Captain Erika Hernandez