Klingon Bird of Prey Owners' Workshop Manual

The Klingon Bird of Prey Owners' Workshop Manual is a hardcover reference book, published in by Haynes Publishing in collaboration with Simon & Schuster, written by Ben Robinson and Rick Sternbach.

The manual, a follow-up to the USS Enterprise Owners' Workshop Manual, details the construction and outfitting of the scout, and includes artwork by Sternbach and CGI renderings by Adam Lebowitz (though the solicitation cover indicated that Robert Bonchune, who did the renderings for the previous outing, was originally slated to do these). The manual features an introduction by J.G. Hertzler.

Summary

 * From the book jacket
 * The Bird-of-Prey is the classic Klingon starship – a tough raiding and scouting vessel that has served at the heart of the Klingon Defense Force for more than a hundred years. Life on board is harsh and brutal, with any sign of weakness leading to a challenge to the death. The ship itself is stripped back and lean, with everything designed for a single purpose – war.


 * This Haynes Manual traces the origins of a Bird-of-Prey from the moment it is commissioned by one of the Great Houses and constructed at the shipyards of the Klingon Naval Academy. It then proceeds to examine General Martok's famous ship the I.K.S. Rotarran in unprecedented detail.


 * Featuring a stunning cutaway drawing and, for the first time ever, detailed deck plans and incredible new computer-generated artwork, the Haynes Bird-of-Prey Manual is a technical tour of the ship's systems, from the bridge and engineering rooms to the disruptors, torpedo launcher, and the all-important cloaking device. In addition, the Manual provides a unique insight into life on board a Klingon ship and the Rotarran's glorious history in the Dominion War.


 * This Haynes Manual is fully authorized by CBS. All the new artwork has been designed by Star Trek: The Next Generation and Star Trek: Voyager's senior illustrator Rick Sternbach, who is the world’s leading expert on Star Trek technology, with CG renders produced by Star Trek VFX artist Adam 'Mojo' Lebowitz.