Star Trek: Deep Space Nine - Core Game Book

Summary

 * From the back cover


 * The frontiers of the Federation


 * In the Federation core worlds, life is almost utopian... but on the frontier, it's balanced on a knife's edge! See if you can survive the adventures of Star Trek: Deep Space Nine, where empires clash, smugglers flourish and intrigue runs thicker than blood on a Klingon's blade. Everything you need to experience this shadowy new dimension of Star Trek Roleplaying is in this book!


 * Star Trek: Deep Space 9 includes:


 * Complete, easy to use Icon System rules
 * Five new templates (Bajoran, Cardassian, Ferengi, Klingon, Trill – including rules for Trill "past lives")
 * Eight new Overlays (Colonist, Diplomat/Politician, Maquis/Rebel, Merchant, Mystic, Pirate/Smuggler, Spy, Warrior)
 * Dozens of new Background History packages
 * New Skills, Advantages, and Disadvantages
 * A description of Deep Space 9 itself, including detailed write-ups of the station's crew
 * Rules for creating and using outposts and space stations along the frontier
 * Extensive discussion of life on the frontiers of the Federation and in other major societies, including discussions on how to set and run your series in these tumultuous border regions
 * New ships, including the USS Defiant (2370), runabout, and Bajoran, Cardassian and Dominion vessels
 * "Idol Threats," an introductory adventure

Contents
Star Trek: Deep Space Nine - Core Game Book is a source book for the Last Unicorn Games Star Trek RPG.


 * Introduction
 * Frontiers of the Federation
 * Character Creation
 * Traits
 * Tactical
 * Rules of Engagement
 * Deep Space Nine
 * Missions on the Frontier
 * Keeping the Peace
 * Rewards
 * "Idol Threats"
 * Stations and Starships
 * Technology
 * Aliens
 * Creatures
 * Appendix: Starfleet Characters
 * Index