CCG: What You Leave Behind

What You Leave Behind was the last expansion of the Star Trek Customizable Card Game: Second Edition from Decipher. Released in December of 2007, this expansion brought the gamers some of the favorite moments of the Star Trek universe. This set also fixed many of the "broken links" that were found throughout the Second Edition. While eighteen of the cards were given the foil treatment and inclusion in the Archive Cards list, there were no Portrait cards released with this final set.

Dilemmas

 * Back to Basics
 * Game Play: The player's opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck in this way, all of the player's personnel are stopped. This card is First Edition compatible. Card number 14R1.
 * Image Source: A cook fire in Bozeman, Montana in.
 * With all political authority vanished, humanity teetered on the edge of its second Dark Age.
 * Caretaker's Wave
 * Game Play: Unless the player has personnel with the skills of Astrometrics and Engineer or 3 Navigation, all of their personnel are stopped and this dilemma is placed on the player's ship. When on a ship, at the start of each of the player's turns, the owner of this dilemma may place this ship at the opponent's mission. This card is First Edition compatible. Card number 14C2.
 * Image Source: USS Voyager in the Badlands in.
 * "At current speeds, it will intercept us in less than thirty seconds."
 * Lieutenant Tuvok
 * Cargo Pirates
 * Game Play: The player randomly selects a personnel to be stopped and if their opponent commands three personnel with the keyword of Thief, the player chooses an additional personnel to be stopped. This card is First Edition compatible. Card number 14C3.
 * Image Source: The being attack by pirates in.
 * "This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they took the entire shipment."
 * Juan
 * Chula: The Chandra 
 * Game Play: The player randomly selects a personnel. They then repeat this until they select a personnel with a cost equal to or greater than the first personnel that was selected. Each personnel selected is stopped. Card number 14U4.
 * Image Source: A birds-eye-view of the second shape of Chula in.
 * "Allamaraine, count to four."
 * "Allamaraine, then three more."
 * "Allamaraine, if you can see."
 * "Allamaraine, you'll come with me."
 * Commander Benjamin Sisko, Major Kira Nerys, Dr. Julian Bashir, Lieutenant Jadzia Dax and Chandra during a game of Chula
 * Inferiority
 * Game Play: This dilemma is placed in the main area. When the player's personnel begin a mission attempt, their opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas. Card number 14U5.
 * Image Source: Jadzia Dax being choked by Joran Dax, who was inhabiting Benjamin Sisko during Jadzia's zhian'tara in.
 * "Compared to Lela, Torias, or myself, you're nothing."
 * Joran Dax inhabiting Benjamin Sisko
 * Juxtaposition
 * Game Play: The player's opponent may return up to two dilemmas with the keyword of Persistent that he or she owns from beneath one of the player's completed missions to his or her dilemma pile. This dilemma is then returned to the opponent's dilemma pile. Card number 47U6.
 * Image Source: Captain Benjamin Sisko looking out of the window of his quarters and seeing a reflection of Benny Russell in.
 * "For all we know, at this very moment, somewhere out there, far beyond all those distant stars... Benny Russell is dreaming about us."
 * Captain Benjamin Sisko
 * Moral Choice
 * Game Play: The player randomly selects three personnel. If any of those personnel is a Federation affiliation personnel, they are all stopped. Otherwise, the player chooses one of those personnel to be stopped. This card is First Edition compatible. Card number 14C7.
 * Image Source: Captain Jean-Luc Picard's rank insignia on his desk, removed from his uniform, in.
 * "How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
 * Captain Jean-Luc Picard
 * Neurogenic Field
 * Game Play: When the player's personnel complete the mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile. The player chooses a personnel who has the skill of Anthropology or Medical to be stopped. If they cannot, they randomly select a personnel to be killed. Card number 14U8.
 * Image Source: The Doctor examines a medical scan of a crewmember in.
 * "... I've been successful in reviving the entire crew."
 * The Doctor
 * Night Terrors 
 * Game Play: When the player's personnel complete the mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile. The player chooses a personnel who has the skill of Medical or Science to be stopped. If they cannot, they randomly select a personnel to be killed. Card number 14U9.
 * Image Source: Dr. Beverly Crusher, hallucinating that dead bodies were sitting upright, in.
 * "... if I can't find a way to stop it, we will all go insane."
 * Dr. Beverly Crusher
 * Old Differences
 * Game Play: When the player reveals this dilemma from the dilemma stack, if this mission is worth 35 points or less, this dilemma reduces its cost by one. The player then randomly selects two personnel to be stopped. Card number 14C10.
 * Image Source: T'Pol and Thy'lek Shran in Captain Jonathan Archer's ready room aboard Enterprise in.
 * "Seven million killed? Not exactly a state secret."
 * "Especially if you're monitoring communications between Starfleet and the Vulcan High Command."
 * Thy'lek Shran and T'Pol
 * Prefix Codes
 * Game Play: This dilemma is placed on the mission. At the end of this mission attempt, if there are no damage markers on any of the player's ships at this mission, the player chooses one of those ships and places this dilemma on it. Otherwise, this dilemma is overcome. When this dilemma is on a ship, that ship's Shields are reduced by ten. Card number 14C11.
 * Image Source: Captain Spock inputs the USS Reliant's prefix codes to lower the ship's shields in.
 * "We're using our console to order Reliant to lower her shields."
 * Admiral James T. Kirk
 * Prisoner of the Exile
 * Game Play: When the player's personnel complete the mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile. The player chooses a personnel to be placed in their opponent's brig. Card number 14R12.
 * Image Source: Ensign Hoshi Sato in a bedroom in Tarquin's house in.
 * "If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
 * Tarquin
 * Shocking Betrayal
 * Game Play: The player chooses a personnel to be stopped and their opponent may discard a personnel from hand who is not Non-Aligned affiliation to choose a personnel that is the same affiliation as that discarded personnel to be killed. This card is First Edition compatible. Card number 14U13.
 * Image Source: Captain Clark Terrell and Commander Pavel Chekov with phasers drawn in.
 * "Excellency, it is difficult. I try to obey, but..."
 * Captain Clark Terrell
 * Spatial Distortions
 * Game Play: When the player's personnel complete the mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile. The player chooses a personnel to be placed in their discard pile. Card number 14R14.
 * Image Source: Captain Jonathan Archer being thrown off of his feet by a spatial distortion in.
 * "There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
 * Lieutenant Malcolm Reed
 * Stripped Down 
 * Game Play: The player's opponent moves up to two dilemmas from beneath the mission to another of the player's non-headquarters missions. Card number14R15.
 * Image Source: Ensign Hoshi Sato, shirtless, in.
 * "I don't want to hear it. Just get me a shirt."
 * Ensign Hoshi Sato
 * '''Sylvia
 * Game Play: For each event the player's opponent commands in his or her main area, this dilemma's cost is reduced by one (it is reduced by two for each event with the keyword of Decay). Unless the player has personnel with the skills of two Leadership, Officer, Security, and Cunning greater than 38 or two Engineer, Programming, and two Science, they randomly select two personnel to be placed in their opponent's brig. Card number 14R16.
 * Image Source: Sylvia, in human form, in.
 * "You wanted to know what we did to your men."
 * Sylvia
 * The Clown: Guillotine - This card also has a foil version
 * Game Play: The player's opponent places the top three cards of his or her dilemma pile face up beneath the mission. The opponent then names a skill. The player randomly selects a personnel with that skill. Unless that personnel has an attribute greater than six, they randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile. Card number 14R17.
 * Image Source: The guillotine in The Clown's neural network in.
 * "You're next! You're next!"
 * The Clown
 * The Phage
 * Game Play: When the player's personnel complete the mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile. The player chooses a personnel to be placed in their discard pile. Card number 14R18.
 * Image Source: Dr. Denara Pel in.
 * "We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Phage. ... it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
 * Dereth
 * Toe to Toe
 * Game Play: The player's opponent places the top two cards of his or her dilemma pile face up beneath the mission. The player randomly selects a personnel. Unless the player stops that personnel and another personnel with the same cost, he or she is killed. Card number 14C19.
 * Image Source: A fully Human B'Elanna Torres confronts a fully Klingon B'Elanna Torres in
 * "So, you need me."
 * "I can't get back to that computer without you."
 * A Klingon B'Elanna Torres and a Human B'Elanna Torres

Equipment

 * Kir'Shara
 * Game Play: To play this card, the player must have completed a mission requiring the skills of Acquisition, Anthropology or Archaeology. When the player's personnel with the keyword of Dissident present is stopped by a dilemma, the player may make each player discard the top card of his or her deck. Card number 14U20.
 * Image Source: Captain Jonathan Archer activates the Kir'Shara in.
 * "Quantum dating will confirm that it's from the time of Surak."
 * T'Pau
 * Vascular Pad
 * Game Play: When the player's personnel present are about to be stopped by a dilemma, the player may place this equipment on the bottom of its owner's deck to prevent that. Card number 14C21.
 * Image Source: A vascular pad on Deanna Troi's shoulder in.
 * "The vascular pad has healed your wound. But you've lost a lot of blood."
 * Dr. Beverly Crusher

Events

 * A Few Minor Difficulties 
 * Game Play: This card plays in the main area. When this event is played, the player names a non-Voyager resident ship. Each player ignores that ship's game text. When a player scores points, he or she may lose five points to discard this event. Card number 14C22.
 * Image Source: The USS Enterprise (NCC-1701-D) adrift and without external power in TNG: "Phantasms".
 * "Let me guess. Your new warp core is 'malfunctioning' again?"
 * Admiral Nakamura
 * Are You Offering Me ... a Bribe?
 * Game Play: To play this event, the player must lose five points. This card plays in the main area. The player's Ferengi affiliation personnel may meet Integrity and Strength requirements of the player's missions and each dilemma they face at those missions using Cunning instead. Card number 14C23.
 * Image Source: Captain Benjamin Sisko and Quark sitting in Quark's in.
 * "Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'"
 * Quark
 * Clarity - This card also has a foil version
 * Game Play: To play this event, the player must command two Founders. This card plays in the main area. When the player's dilemma with the keyword of Consume places any number of dilemmas beneath an opponent's mission, the player may discard this event to choose one of those dilemmas and return it to their dilemma pile. Card number 14R24.
 * Image Source: The Female Changeling and Odo link in.
 * "One day, the Link will be all you need. And that day is coming soon."
 * Female Changeling
 * Deja Q 
 * Game Play: This card plays in the main area. When the player reveals a dilemma with the keyword of Consume from their dilemma stack, they may take a dilemma with the keyword of Consume they own from beneath an opponent's completed mission and return it to their dilemma pile. Card number 14C25.
 * Image Source: Q, falling to the floor of the bridge on the USS Enterprise-D in.
 * "And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
 * Q
 * Distant Control
 * Game Play: To play this event, the player must command three Romulan affiliation personnel. This card plays in the main area. When this event is played, the player names an event or interrupt. Opponents cannot play that named card. At the start of each of the player's turns, they place the top card of their deck on this event. When there are three cards on this event, it is discarded. This card is First Edition compatible. Card number 14R26.
 * Image Source: Admiral Valdore looks out of a window on Romulus in.
 * Disruptive Presence 
 * Game Play: The player may discard a personnel from hand to search their draw deck for a personnel with the same affiliation as the discarded personnel. They then discard a random card from hand. This card is then discarded. Card number 14U27.
 * Image Source: Commander Kelby and D'Nesh in a corridor of Enterprise in.
 * "It might also be a good idea if you had a word with them. They're still under the impression they belong to you. Unless a new policy has been instated, I believe Starfleet doesn't condone slavery."
 * Commander T'Pol
 * Five Year Mission
 * Game Play: This card plays in the main area. When the player is about to play a TOS resident card, they may place a TOS resident card from hand on this event to reduce the played card's cost by one. This may be done only once each turn. When there are five cards on this event, it is discarded. Card number 14C28.
 * Image Source: The USS Enterprise (NCC-1701) approaching the galactic barrier in.
 * "We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
 * Lieutenant Uhura
 * Gatherer's Raid
 * Game Play: This card plays in the main area. If the player wishes, they may place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers the they command. For each event and interrupt revealed this way, the player may draw a card. When there are three cards on this event, it is discarded. This card is First Edition compatible. Card number 14C29.
 * Image Source: Two scientists lie, stunned, in.
 * Ghost Stories - This card also has a foil version
 * Game Play: This card plays in the main area. When this event is played, the player names a non-dual (i.e. either a space or a planet, but not a combination) dilemma. The player's copies of that dilemma gain the Persistent keyword, meaning that when the player's personnel completes a mission, the dilemma owner may discard a non-personnel card from hand to return the dilemma to his or her dilemma pile. Card number 14R30.
 * Image Source: Neelix telling Rebi, Azan, Icheb, and Mezoti a ghost story in.
 * "Gather round, but I'm warning you: this is not a tale for the faint of heart."
 * Neelix
 * Good Shepherd
 * Game Play: This card plays in the main area. At the start of each of the player's turns, they may stop their Voyager resident personnel with the keyword of Commander to search their draw deck for a non-unique Voyager resident personnel or a Voyager resident personnel who costs one or less and place them on this event. When there are three cards on this event, it is discarded. When this event is discarded, the player places each personnel on this event aboard their Voyager resident ship. This card is First Edition compatible. Card number 14C31.
 * Image Source: Captain Kathryn Janeway comforts an infected William Telfer aboard the Delta Flyer in.
 * Hall of Warriors
 * Game Play: To play this event, the player must command three Klingon affiliation personnel. This event plays in the main area. When the player wins combat or an engagement, they place the top card of their deck on this event. Each of their Klingon affiliation ships increases their attributes by one for each card on this event. When there are three cards on this event, it is discarded. This card is First Edition compatible. Card number 14C32.
 * Image Source: Chancellor Gowron on Ty'Gokor, surrounded by Klingons in.
 * "May your Bat'leth run red. Success!"
 * Chancellor Gowron
 * Improvised Modifications
 * Game Play: This card plays in the main area. If the player wishes, they may place their Federation Maquis affiliation personnel on top of this event to make each of their Maquis affiliation ships increase their attributes by one until the end of the turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand. When there are three cards on this event, it is discarded. Card number 14C33.
 * Image Source: Chakotay aboard the Val Jean in.
 * "Be creative!"
 * Chakotay
 * In a Mirror, Darkly
 * Game Play: The player loses five points to shuffle each personnel and ship they own in their discard pile into their deck and then draw cards until they have seven cards in hand. This event and all other cards in the player's discard pile are removed from the game. Card number 14R34.
 * Image Source: A reflection of Captain Jean-Luc Picard in his ready room, listening to Berlioz (or was it Bizet), in.
 * Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
 * Military Assault Command Operations
 * Game Play: The player searches their draw deck for a personnel with the keyword of MACO. This event is discarded. This card is First Edition compatible. Card number 14R35.
 * "I don't have a problem with non-Starfleet personnel. The General tells me these are the best he has. I'm going to need all the muscle I can get when we cross into the Expanse."
 * Unknown
 * One Man Can Summon the Future
 * Game Play: This card plays in the main area. When the player plays a personnel who has a cost of four or more, they may examine the top five cards of their deck and replace them in any order. This may be done only once each turn. Card number 14C36.
 * Image Source: Commander T'Pol tries to convince Captain Archer that his life has meaning in.
 * "What happens if that man throws away his life, before his time?"
 * Commander T'Pol
 * Quark's Advice
 * Game Play: To play this event, the player must command Ferenginar. The player searches their draw deck for a card of their choosing and places it beneath their Ferenginar. This event is then discarded. Card number 14U37.
 * Image Source: Quark, in his bar in.
 * "I think I agree with the fifty-ninth Rule of Acquisition, 'Free advice is seldom cheap.'"
 * Quark
 * Reclaim Terok Nor
 * Game Play: This card plays in the main area. Each Cardassian affiliation and Dominion affiliation personnel the player owns now becomes a Terok Nor resident. At the start of each of the player's turns, they place a card from hand on this event. When there are three cards on this event, it is discarded. Card number 14C38.
 * Image Source: Dominion and Cardassian forces attack Deep Space 9 in.
 * "First, we reclaim Terok Nor, and then... on to Bajor."
 * Gul Dukat
 * Standard Orbit
 * Game Play: To play this event, the player must command two missions worth forty or more points. This card plays in the main area. When an opponent is about to search their draw deck for a card, he or she can only search the top ten cards of his or her deck. When an opponent discards a personnel from the player's hand or from the top of the player's deck, the player may place that personnel on the bottom of their deck instead. This card is First Edition compatible. Card number 14U39.
 * Straight and Steady 
 * Game Play: This card plays in the main area. When the player's personnel aboard a Starfleet affiliation ship uses a skill to complete a mission worth forty or more points, the player may place a card form hand on this event. If the player wishes, they may discard this event to search their draw deck for a non-interrupt card that has a cost equal to the number of cards on this event. When there are five cards on this event, it is discarded. Card number 14C40.
 * Image Source: Henry Archer and his son, Jonathan Archer, flying a remote-controlled ship in.
 * "... we can't be afraid of the wind."
 * Captain Jonathan Archer
 * The New Occupation
 * Game Play: This card plays in the main area. While the player's Cardassian affiliation or Dominion affiliation personnel are attempting a mission aboard their Terok Nor resident ship, the player may place their personnel with the keyword of Dissident of this event to make the personnel attempting the mission increase their attributes by one until the end of that mission attempt. Card number 14C41.
 * Image Source: Weyoun and Jake Sisko argue about Jake's articles for the Federation News Service in.
 * "This is not an occupation. This is a Cardassian station."
 * Weyoun
 * The Reckoning
 * Game Play: This card plays in the main area. While the player's Bajoran affiliation personnel are facing a dilemma, they may place a card with the keywords of Prophet or Pah-wraith from their hand on this event to make the personnel facing the dilemma increase their attributes by one until the end of the turn. Card number 14U42.
 * Image Source: A Prophet in the body of Kira Nerys and a Pah-wraith in the body of Jake Sisko battle on Deep Space 9's Promenade in.
 * "It will be the end..."
 * "Or the beginning."
 * Prophets in a vision, speaking with the guises of Ranjen Koral and Jake Sisko
 * USS Enterprise (NCC-1701-J) - This card also has a foil version
 * Game Play: This card plays in the main area. Each of the player's personnel that are at a mission that is worth forty or more points increases their attributes by one. This card is First Edition compatible. Card number 14R43.
 * Image Source: A viewscreen showing the USS Enterprise-J in.
 * "You're on Enterprise. Enterprise-J to be exact, a distant relative of your ship. We're four hundred years in the future. ... I've brought you to a monumental moment in history, the battle of Procyon Five, where the Federation engaged the Sphere Builders. ... You are the only one who can convince them of what I have told you. It is crucial to history that you do not sacrifice yourself."
 * Daniels
 * Vacation from the Continuum
 * Game Play: To play this event, the player must command an event with the keyword of Q. This card plays in the main area. When the player has drawn dilemmas, they may destroy their Q event to draw five extra dilemmas. Card number 14U44.
 * Image Source: Main Engineering of the USS Voyager turned into a club in.
 * "One dance, B'Elanna, that's all I ask. One dance."
 * '''Q Junior
 * Walk the Line 
 * Game Play: This card plays in the main area. When the player's Bajoran affiliation Deep Space 9 resident personnel is about to be stopped, the player may place their Federation affiliation Deep Space 9 resident personnel on this event to prevent that. When the player's Federation affiliation Deep Space 9 resident personnel is about to be stopped, the player may place their Bajoran affiliation Deep Space 9 resident personnel on this event to prevent that. When there are three cards on this event, it is discarded. Card number 14C45.
 * Image Source: Admiral Charlie Whatley and Captain Benjamin Sisko stand infront of B'hala's bantaca spire in.
 * "Bajor will join the Federation."
 * Captain Benjamin Sisko

Interrupts

 * Advanced Tactical Training
 * Game Play: When the player's Federation Maquis affiliation personnel are facing a dilemma, they may discard one of their events to add that event's cost to that personnel's attributes until the end of the mission attempt. Card number 14C46.
 * Image Source: Ro Laren indicates a weakness of the USS Enterprise (NCC-1701-D) shields on a display in.
 * "Ro parked up between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
 * Kalita
 * Covenant
 * Game Play: When the player's Bajoran affiliation personnel with the skill of Treachery is facing a dilemma, the player may remove a Bajoran affiliation personnel in their discard pile from the game to make that Treachery personnel gain all skills and attributes from the removed personnel until the end of the turn. This card is First Edition compatible. Card number 14R47.
 * Image Source: Dukat and Kira Nerys talk in a Pah-wraith temple on Empok Nor in.
 * "The Pah-wraiths aren't what you think. And neither am I."
 * Dukat
 * Dear Friends
 * Game Play: When a DS9 resident personnel that the player commands is about to be killed by a dilemma that costs three or more, the player may discard an Earth resident personnel from hand to prevent that. Card number 14U48.
 * Image Source: Chief Miles O'Brien and Dr. Julian Bashir say goodbye in.
 * "I'm serious, Miles, I envy you. Going back to Earth. A chance to enjoy paradise again."
 * Dr. Julian Bashir
 * Rule of Acquisition #33
 * Game Play: When the player's Ferengi affiliation personnel are facing a dilemma, the player says the words "It never hurts to suck up to the boss" so that they may choose one of the following options: increase that personnel's attributes by two until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition. This card is First Edition compatible. Card number 14U49.
 * Image Source: Quark kissing the Grand Nagus's staff in.
 * "It never hurts to suck up to the boss."
 * Quark and Pel
 * Silent Strike
 * Game Play: To play this interrupt, the player must command a staffed ship that has been on the event Engage Cloak since the start of the turn. The player may take their staffed ship off of the event Engage Cloak to place it at a non-headquarters mission where an opponent's ship is at and begin an engagement involving their personnel aboard that ship. If the player wins, they randomly kill (discard) two opponent's personnel involved. Card number 14U50.
 * Image Source: The cloaks with a Suliban cloaking device in.

Missions

 * Aid Lost Colony 
 * Game Play: This mission is worth ten fewer points for each mission the player commands that does not require the skills of Biology, Diplomacy, or Leadership. Card number 14U51.
 * Image Source: The planet of Bringloid V in.
 * "How can we rebuild without our animals?"
 * Danilo Odell
 * Commandeer Prototype 
 * Game Play: When the player completes this mission, they may search their deck for a ship and place it at this mission (that ship is stopped). The player then names an affiliation. The placed ship becomes the named affiliation. Card number 14U52.
 * Image Source: An starship, and two  starships battle three  Romulan warbirds with the USS Prometheus (Prometheus class) caught in the middle in.
 * Capture a starship prototype.
 * Eliminate Sphere Network 
 * Game Play: This mission is in the Delphic Expanse region. Card number 14U53.
 * Image Source: Enterprise flies toward a sphere in.
 * "If we're going to disable the network, we're going to have to get within a kilometer of the surface."
 * Commander T'Pol
 * Elude Federation Forces 
 * Game Play: When the player completes this mission, if they command four Maquis sub-affiliation personnel at this mission, they score an additional ten points. This mission is in the Demilitarized Zone region. Card number 14U54.
 * Image Source: A Maquis raider near Marva IV in.
 * "There's a war out here, and you're on the wrong side."
 * 'Michael Eddington
 * Expand Business Opportunities 
 * Game Play: When the player ends a mission attempt at this mission, the opponent to their left may place the top two cards of his or her dilemma pile under this mission to score five points. Card number 14U55.
 * Image Source: The Dosi homeworld in.
 * Find Lifeless World 
 * Game Play: The player may attempt and complete this mission using their Starfleet affiliation personnel with the following requirements: Honor, Leadership, 2 Security, and a total Strength greater than 35. If the player wishes, they may discard six cards from hand to draw five cards. Card number 14U56
 * Image Source: The planet of Ceti Alpha V in.
 * "There can't be so much as a microbe or the show's off."
 * Dr. Carol Marcus
 * Follow Homing Beacon 
 * Game Play: Each dilemma that is named Unscientific Method that is revealed here has its cost reduced by two. Card number 14U57.
 * Image Source: The planet of Terlina III in.
 * "You see, both of your brains contain a simple homing device. Data's was activated purposefully."
 * Dr. Noonian Soong
 * Navigate Xindi Corridor 
 * Game Play: When the player moves their Delphic Expanse region mission, if this mission is completed, the moved mission's span is reduced by one. This mission is in the Delphic Expanse region, in a nebula. Card number 14U58.
 * Image Source: The opening of a subspace corridor near Kovaalan space in.
 * "The trip through the corridor only took a few seconds."
 * Lorian
 * Patrol Neutral Zone
 * Game Play: When the player completes this mission, they score five points for each Neutral Zone region mission they command that does not have an opponent's ship at it. This mission is in the Neutral Zone region. Card number 14U59.
 * Image Source: A nebula near the Romulan Neutral Zone in.
 * "Twenty particles of space dust per cubic meter..."
 * Captain Jean-Luc Picard
 * Purchase Moon
 * Game Play: When the player completes this mission, if their personnel completing it have four levels of the skill of Acquisition, they may place a card from hand beneath their Ferenginar. Card number 14U60.
 * "It's a small moon, but it's enough to live on."
 * Gaila
 * Restore Errant Moon
 * Game Play: When the player begins a mission attempt at this mission, each player may search his or her dilemma pile and set aside a dilemma with the keyword of Consume. Then, each player must shuffle his or her dilemma pile and then place the set aside dilemma on the top of his or her dilemma pile. Card number 14U61.
 * Image Source: Bre'el IV and its moon in.
 * "The satellite's trajectory continues to deteriorate."
 * Lieutenant Commander Data
 * Risa Shore Leave 
 * Game Play: When the player completes this mission, they score five points for each different species of personnel who used his or her skills to complete this mission. Card number 14U62.
 * Image Source: The planet Risa in.
 * "All that is ours, is yours."
 * Arandis

Bajoran

 * Kira Nerys, First Officer
 * Game Play: If the player commands two missions worth forty or more points, they may dsicard four cards from hand to take a Bajoran affiliation personnel from their discard pile and place it on their headquarters mission. Card number 14U63.
 * Image Source: Major Kira Nerys, in her dress uniform in.
 * "I don't suppose this would be a good time for me to give you my opinion about how Bajor should be dealing with the Klingons?"
 * Major Kira Nerys
 * Leeta, Union Member 
 * Game Play: When this personnel is randomly selected by a dilemma, the player may take the top card of the dilemma pile that belongs to the opponent on their left and place it beneath their mission that is worth forty or more points. Card number 14R64.
 * Image Source: Leeta on Risa in.
 * "What I do during my time off is no business of yours."
 * Leeta
 * Winn Adami, Religious Opportunist 
 * Game Play: If the player wishes, they may remove an event in their discard pile from the game to take a dilemma that has the keyword of either Consume or Persistent that they own from beneath an opponent's completed mission and return it to their dilemma pile. Card number 14U65.
 * Image Source: Vedek Winn Adami at a monastery in.

Borg

 * Borg Queen, Obsessed 
 * Game Play: When this personnel is played, if the player has completed a mission requiring the skills of Exobiology or Science, this personnel's cost is reduced by four. This personnel is the corresponding Commander of the player's Borg affiliation ship that she is aboard. Card number 14R66.
 * Image Source: The Borg Queen in.
 * "Many more will die unless you tell me how to counteract the virus."
 * Borg Queen
 * Data, Tempted by Flesh - This card also has a foil version
 * Game Play: At the start of each of the player's turns, they may return this personnel to their hand. If they do not, this personnel is removed from the game. This card is First Edition compatible. Card number 14R67.
 * Image Source: Data, with skin covering part of his face, in.
 * "He will make an excellent drone."
 * Data

Cardassian

 * Crell Moset, Notorious Exobiologist 
 * Game Play: When the player's Cardassian affiliation personnel present are about to be killed or stopped by a dilemma that costs three or more, the player may discard a non-Cardassian affiliation personnel from hand to prevent that."''
 * Image Source: A holographic representation of Crell Moset in . This card depicts the actual Crell Moset and not the hologram created by The Doctor.
 * "Ethics are arbitrary."
 * Crell Moset's hologram
 * Silaran Prin, Between Darkness and Light
 * Game Play: The player names a personnel. When an opponent plays that personnel, the player may place this personnel in his owner's discard pile to kill the named personnel. This card is First Edition compatible. Card number 14U69.
 * Image Source: Silaran Prin on a planet near the Demilitarized Zone in.

Dominion

 * Eris, Duplicitous Vorta 
 * Game Play: When the player reveals a dilemmas with the keyword of Persistent from their dilemma stack, its cost is reduced by one. When the player begins combat involving this personnel, they randomly select an opponent's personnel present to be excluded from that combat. Card number 14U70.
 * Image Source: The Vorta Eris with a telekinetic suppression collar in.
 * "I have no wish to see you hurt."
 * Eris
 * Founder Leader, Single Minded
 * Game Play: While this personnel is facing a dilemma, the player may discard a card with the keyword of Morph from hand to exchange a Founder in their hand with a Founder present. This card is First Edition compatible. Card number 14R71.
 * Image Source: The Female Changeling showing an advanced stage of the morphogenic virus that affecter her people in.
 * "I have no intention of surrendering my forces. If I did, it would be a sign of weakness. An invitation to the Solids to cross into the Gamma Quadrant and destroy the Great Link."
 * Female Changeling
 * Odo, The Great Link's Savior - This card also has a foil version
 * Game Play: When this personnel is about to be killed or stopped by a dilemma, the player may have each opponent score five points to prevent that. This card is First Edition compatible. Card number 14R72.
 * Image Source: Odo, about to join the Great Link, in.
 * "They need to know what I know... learn what I've learned from living among the Solids."
 * Odo
 * Talak'talan, Keen Third
 * Game Play: While this personnel is attempting a mission worth forty or more points, if he is present with a Founder and a Vorta, his attributes are increased by two. Card number 14C73.
 * Image Source: The Jem'Hadar Talak'talan in.
 * "Unless you wish to continue to offend the Dominion, I suggest you stay on your side of the galaxy."
 * Talak'talan

Federation

 * Benjamin Finney, Bitter Records Officer
 * Game Play: The player may increase this personnel's cost by two to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck. Card number 14C74.
 * Image Source: Lieutenant Commander Ben Finney aboard the USS Enterprise (NCC-1701) in.
 * "Officers and gentlemen. Captains all! Except for Finney, and his one mistake."
 * Lieutenant Commander Ben Finney
 * Benjamin Sisko, Bold Captain
 * Game Play: While at a mission worth forty or more points, this personnel cannot be stopped by dilemmas.
 * Image Source: Captain Benjamin Sisko aboard the USS Defiant (2370) in.
 * "... no matter what the future holds, no matter how far we travel, a part of us, a very important part of us, will always remain here. On Deep Space Nine."
 * Captain Benjamin Sisko
 * Beverly Crusher, Captain Picard
 * Game Play: While this personnel is attempting a mission worth forty or more points, her attributes are increased by one and she gains an additional level of the Medical skill. This card is First Edition compatible. Card number 14C76.
 * Image Source: Captain Beverly Picard aboard the USS Pasteur in an anti-time future in
 * "Well, this is a page out of the past. I never thought I'd see either of you on a starship again."
 * Captain Beverly Picard
 * Clark Terrell, Reliant Captain
 * Game Play: The player may play this personnel aboard their USS Reliant. While the player commands a Non-Aligned ship, this personnel becomes Non-Aligned. Card number 14C77.
 * Image Source: Captain Clark Terrell in the Genesis cave in.
 * "I'm afraid it's even harder than you think, Doctor."
 * Captain Clark Terrell
 * Data, Lucasian Chair - This card also has a foil version
 * Game Play: When this personnel is played, if the player has completed a mission requiring the skills of Diplomacy or Leadership, this personnel's cost is reduced by four. Card number 14R78.
 * Image Source: Data aboard the USS Pasteur in an anti-time future in
 * "This house originally belonged to Sir Isaac Newton when he held the position. It's become the traditional residence."
 * Professor Data
 * Ezri Dax, Resourceful Counselor
 * Game Play: If the player commands Jadzia Dax, this personnel is placed in her owner's discard pile. The player's DS9 and Earth resident personnel present cannot be killed by dilemmas that cost three or more. Card number 14R79.
 * Image Source: Ezri Dax aboard the USS Defiant in.
 * "We're going to get this under control. I promise."
 * Lieutenant Ezri Dax
 * Geordi La Forge, Retired Engineer 
 * Game Play: While this personnel is facing a dilemma with the keyword of Damage, the player may lose five points to prevent and overcome that dilemma. Card number 14C80.
 * Image Source: Geordi La Forge, in an anti-time future at Cambridge University in.
 * "Captain, we've got a problem with warp core, or the phase inducers, or some other damn thing."
 * Geordi La Forge
 * Katherine Pulaski, Chief Medical Officer
 * Game Play: When any number of the player's personnel present are about to be killed by a dilemma, the player may shuffle each of those personnel into their deck instead. This card is First Edition compatible. Card number 14U81.
 * Image Source: Dr. Katherine Pulaski in sickbay in.
 * "Captain, if Starfleet had wanted you to make the medical judgments, they wouldn't have assigned you a medical officer."
 * Dr. Katherine Pulaski
 * Mot, The Barber
 * Game Play: When this personnel attempts a mission, if there are two or less dilemmas beneath that mission, the player subtracts one from the number of dilemmas their opponent may draw and one from the total cost he or she may spend on dilemmas. Card number 14C82.
 * Image Source: Mot, the barber, talking with Lieutenant Worf in.
 * "All those away missions, wind, dry air. The elements really are harsh on the hair."
 * Mot
 * Sarek, Logical Being
 * Game Play: When this personnel is played, each player takes a dilemma with the keywords of either Consume or Persistent that he or she owns from beneath a mission and returns it to his or her dilemma pile. Card number 14R83.
 * Image Source: Ambassador Sarek attends a concert in Ten Forward aboard the USS Enterprise-D in.
 * "Present your arguments. I will listen."
 * Ambassador Sarek
 * Sarek, Vulcan Delegate
 * Game Play: This personnel's cost may be increased by one so that the player may draw a card for each mission they command that is worth forty or more points. Card number 14C84.
 * Image Source: Ambassador Sarek aboard the USS Enterprise in.
 * "My government's instructions will to be heard in the consul chambers on Babel."
 * Ambassador Sarek
 * Sirna Kolrami, Famed Strategist
 * Game Play: While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. This may be done only once each turn. Card number 14C85.
 * Image Source: Sirna Kolrami aboard the USS Enterprise-D in.
 * "How you perform in a mismatch is precisely what interests Starfleet. After all, when one is in the superior position, one is expected to win."
 * Sirna Kolrami
 * The Doctor, Emergency Command Hologram
 * Game Play: When this personnel is played, the player chooses one of the following options: remove a card with the keyword of Damage from one of their ships; or search their draw deck for a card with the keyword of Maneuver. This card is First Edition compatible. Card number 14R86.
 * Image Source: The ECH on the bridge of the USS Voyager in.
 * "Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two."
 * The ECH

Ferengi

 * Leosa, Grifter
 * Game Play: The player may stop this personnel and make an opponent choose a Hologram he or she commands. This Hologram is returned to his or her owner's hand. This card is First Edition compatible. Card number 14C87.
 * Image Source: Leosa in Admiral Owen Paris's office in.
 * "Sometimes I'm a teacher, sometimes I'm a Bajoran Vedek. Whatever the customer wants."
 * Leosa
 * Nog, Little Green Man
 * Game Play: While this personnel is present with a Past resident personnel, he cannot be stopped or killed by a dilemma that costs three or more. Card number 14U88.
 * Image Source: Nog, on Earth in 1947 being held by Captain Wainwright, in.
 * "We've been studying you puny Earthlings for centuries and you're ripe for conquest."
 * Nog
 * Rom, Little Green Man
 * Game Play: While this personnel is present with a Past resident personnel, if he is attempting a mission worth forty or more points, his attributes are increased by two and gains one of every skill he already has. This card is First Edition compatible. Card number 14U89.
 * Image Source: Rom, on Earth in 1947, in DS9: "Little Green Men".
 * "It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gaila's fault."
 * Rom

Klingon

 * Chang, Gorkon's Chief of Staff
 * Game Play: While this personnel is facing a dilemma, the player may have him lose the two levels of the skill of Treachery to make him gain the skills of Diplomacy and Law until the end of the turn. This card is First Edition compatible. Card number 14U90.
 * Image Source: General Chang aboard the USS Enterprise (NCC-1701-A) in.
 * "... in space, all warriors are cold warriors."
 * General Chang
 * Gorkon, Visionary Chancellor
 * Game Play: When this personnel is played, if the player has completed a mission requiring the skills of Diplomacy or Leadership, this personnel's cost is reduced by four. Card number 14R91.
 * Image Source: Chancellor Gorkon aboard the USS Enterprise-A in Star Trek VI: The Undiscovered Country.
 * "If there is to be a 'brave new world,' our generation is going to have the hardest time living in it."
 * Chancellor Gorkon
 * Gowron, Celebrated Leader 
 * Game Play: When this personnel is played, if the player commands three events, his cost is reduced by one. If the player wishes, they may stop eight of their Klingons with the skill of Honor to score five points. Card number 14R92.
 * Image Source: Chancellor Gowron on Ty'Gokor in.
 * "Klingon Warriors, I salute you. At least, those of you still on your feet."
 * Chancellor Gowron
 * Worf, Governor of H'atoria
 * Game Play: This personnel's cost may be increased by two so that the player can play this personnel on their TNG resident ship. When the player's personnel with the skill of Honor that is present is about to be killed or stopped by a dilemma that costs three or more, the player may discard an event from hand to prevent that. Card number 14C93.
 * Image Source: Governor Worf, on H'atoria in an anti-time future, in.
 * "Very well. You may cross the border. But only if I come with you. I am familiar with the Neutral Zone."
 * Governor Worf

Non-Aligned

 * D'Nesh, Manipulative Gift
 * Game Play: While a personnel present is facing a dilemma, the player may discard their event to make that personnel's attributes increase by one until the end of the turn. This card is First Edition compatible. Card number 14C94.
 * Image Source: D'Nesh, dancing aboard Harrad-Sar's vessel, in.
 * "Harrad-Sar never let us leave our rooms. I've never seen anything like this place."
 * '''D'Nesh
 * Harrad-Sar, Slave of the Situation
 * Game Play: When this personnel is played, the player may search their draw deck for up to three personnel with the keyword of Thief. This card is First Edition compatible. Card number 14C95.
 * Image Source: Harrad-Sar, aboard his ship, in ENT: "Bound".
 * "Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should."
 * Harrad-Sar
 * Hugh, Rogue Borg
 * Game Play: While this personnel is facing a dilemma, the player may discard their equipment present to add its cost to this personnel's attributes until the end of the turn. Card number 14U96.
 * Image Source: Hugh, in Captain Picard's ready room, in
 * "I cannot risk our being discovered."
 * Hugh
 * Kasidy Yates, Conflicted Captain
 * Game Play: While this personnel is present with four Maquis sub-affiliation personnel, each Maquis sub-affiliation personnel present increases their Strength by two. This card is First Edition compatible. Card number 14R97.
 * Image Source: Kasidy Yates aboard Deep Space 9 in.
 * "Why don't you let me worry about that?"
 * Captain Kasidy Yates
 * Maras
 * Game Play: When a personnel present is about to be killed by a dilemma that costs three or more, the player may discard an event to prevent that. Card number 14C98.
 * Image Source: Maras, dancing aboard Harrad-Sar's ship, in.
 * "They can make you forget most of your troubles. Of course, creatures such as these come with troubles of their own. But women are the same throughout the galaxy, aren't they?"
 * Harrad-Sar
 * Navaar, Experienced Gift
 * Game Play: While a personnel present is facing a dilemma, the player may discard their event to have that personnel gain a skill of the player's choice until the end of the turn. This card is First Edition compatible. Card number 14C99.
 * Image Source: Navaar, dancing aboard Harrad-Sar's ship, in ENT: "Bound".
 * "I was wondering when you were going to come see me. After all, I've been your property for two days."
 * Navaar
 * Neras, Slave Girl
 * Game Play: When this personnel is played, the player may draw two cards. This card is First Edition compatible. Card number 14U100.
 * Image Source: Neras, in the station on Verex III, in.
 * "Orion females are known for their... innate skills."
 * Dr. Arik Soong
 * Persis, Loyal Daughter
 * Game Play: This card is First Edition compatible. Card number 14C101.
 * Image Source: Persis, holding a d'k tahg on Malik's Bird-of-Prey in ENT: "Borderland".
 * "That was different. This is our father."
 * Persis
 * Soval, Vulcan Ambassador 
 * Game Play: While this personnel is present with two Starfleet affiliation personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost three or more. Card number 14U102.
 * Image Source: Ambassador Soval, at the United Earth Embassy on Vulcan in.
 * "There are those on the High Command who wonder what Humans would achieve in the century to come..."
 * Ambassador Soval
 * Tallera, Covert Isolationist 
 * Game Play: When the player completes the current mission, if it is worth forty or more points, the player may score an additional five points. Card number 14R103.
 * Image Source: T'Paal, posing as a Romulan mercenary, in.
 * "I intend to complete this mission successfully and get what's been promised me."
 * Tallera
 * Tuvix, Symbiogenesis
 * Game Play: To play this personnel, the player must remove two of their personnel at this mission from the game. The player cannot play personnel with the same title as the removed personnel. This card is First Edition compatible. Card number 14U104.
 * Image Source: Tuvix, shortly after his creation, in.
 * "I am Lieutenant Tuvok. And I'm Neelix."
 * Tuvix

Romulan

 * Nevala
 * Game Play: While aboard a ship that has four or more staffing icons, this personnel's attributes are increased by one. This card is First Edition compatible. Card number 14C105.
 * Image Source: Nevala, aboard the USS Prometheus in.
 * "These new systems are unfamiliar. We should have left some of the crew alive."
 * Nevala
 * Nanclus, Co-Conspirator
 * Game Play: The player chooses an opponent to reveal his or her hand. For each personnel revealed, this personnel increases his Cunning and Strength by one (if the revealed personnel is Federation affiliation, this personnel may gain a skill of the player's choice as well) until the end of this turn. This may be done only once each turn. This card is First Edition compatible. Card number 14U106.
 * Image Source: Ambassador Nanclus, on Khitomer in.
 * "Mr. President, I don't know what to believe."
 * Ambassador Nanclus
 * Sela, Cunning Strategist
 * Game Play: While this personnel is facing a dilemma, if the mission is worth forty or more points, the player may meet that dilemma's Integrity or Strength requirements using Cunning instead. This card is First Edition compatible. Card number 14R107.
 * Image Source: The half-Human, half-Romulan Sela on Romulus in.
 * "Everything that was human in me died that day. Never doubt that."
 * Commander Sela

Starfleet

 * D'Vela
 * Game Play: While a personnel present is facing a dilemma, if the player has no cards in their hand, they may discard their event to have that personnel gain a skill of the player's choice until the end of that dilemma. This card is First Edition compatible. Card number 14C108.
 * Image Source: D'Vela, working on the with $𝜇$, in.
 * ''Races subjugated by the Terran Empire often served on Starfleet vessels.
 * Kelby, Industrious Engineer
 * Game Play: When this personnel is about to be killed by a dilemma that costs three or more, if the player has no cards in their hand, they may stop this personnel instead. Card number 14C109.
 * Image Source: Ensign Kelby, aboard the USS Defiant (NCC-1764), in ENT: "In a Mirror, Darkly, Part II".
 * "Somebody pulled both plasma regulators out of these housings. ... There were here ten minutes ago."
 * Ensign Kelby
 * Stewart Rivers, Patriotic Engineer
 * Game Play: The player may discard an event from hand with the keyword of Decay to search their draw deck for a non-Decay event or interrupt. This may be done only once each turn. Card number 14C110.
 * Image Source: Ensign Rivers, aboard Columbia, in.
 * A distinctive voice in engineering. Ensign Rivers considered colleagues family and never hesitated to express his concerns about safety. A guy those around him admire.

Borg

 * Borg Queen's Vessel, Borg Flagship  - This card also has a foil version
 * Game Play: The player may examine a number of cards from the top of their deck equal to the number of dilemmas with the keyword of Persistent that they own that are beneath an opponent's mission. The player sets any number of those cards asside face down. They then shuffle the remaining cards into their deck and place those cards set aside on the top of their deck in any order. This may be done only once each turn. Card number 14R111.
 * Image Source: The Borg Queen's Vessel seen in.
 * "Our vessel is disengaging from the Unicomplex."
 * Borg Queen

Federation

 * IKS Qel'Poh, HMS Bounty - This card also has a foil version
 * Game Play: While the player commands two missions that are worth forty points or more, this ship's Range is increased by two. While a personnel that the player commands is aboard this ship and is facing a dilemma, the player may discard a Past resident personnel from hand to make that personnel's attributes increase by one until the end of that turn. This card is First Edition compatible. Card number 14R112.
 * Image Source: The Bounty on Vulcan in.
 * "... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
 * Admiral James T. Kirk
 * USS Pasteur, Medical Ship  - This card also has a foil version
 * Game Play: While the player's Federation affiliation personnel who have the skill of Medical is aboard this ship, it increases its Range by five. While the player's Future resident personnel aboard this ship is attempting a space mission, the player may discard their event that has the keyword of Decay to make that personnel gain a skill required by that mission until the end of the turn. Card number 14R113.
 * Image Source: The USS Pasteur in orbit of Earth in.
 * "There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
 * Captain Beverly Picard
 * USS Prometheus (Prometheus class), Experimental Prototype - This card also has a foil version
 * Game Play: To play this ship, the player must discard a personnel who costs four or more from hand. When the player wins an engagement involving this ship, they may discard an event with the keyword of Decay from hand to search their draw deck for a card that has the keyword of Damage and place it on an opponent's ship at the mission. Card number 14R114.
 * Image Source: The USS Prometheus at warp in.
 * "... designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor..."
 * Prometheuss Computer'
 * USS Reliant, Searching for Lifeless Planets  - This card also has a foil version
 * Game Play: While the player commands a TOS movie resident personnel, they may place this ship at their Earth. When the player completes a mission, they may discard an event. If that event belongs to the player, they may search their draw deck for an event with a cost of four or more. Card number 14R115.
 * Image Source: The USS Reliant in space in.
 * "Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Ceti Alpha VI in connection with Project Genesis."
 * Commander Pavel Chekov

Klingon

 * IKS Kla'Diyus, Prototype - This card also has a foil version
 * Game Play: When the player takes this ship off of Engage Cloak, it increases its Weapons by three until the end of the turn and the player may begin an engagement involving their personnel aboard. If the player wins, they name a personnel. Each opponent's copy of that personnel who was involved in the engagement is killed. Card number 14R116.
 * Image Source: The Kla'Diyus firing while cloaked in.
 * "... she can fire while cloaked."
 * "Surely not!"
 * Captain James T. Kirk and Captain Hikaru Sulu
 * IKS Qel'poh, Clandestine Vessel - This card also has a foil version
 * Game Play: While the player commands two missions that are worth forty points or more, this ship increases its Range by two. While the player has a captive, this ship's attributes are increased by two. This card is First Edition compatible. Card number 14R117.
 * Image Source: The Qel'Poh seen in.
 * Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
 * Kronos One - This card also has a foil version
 * Game Play: If the player's corresponding Commander is aboard this ship, they may search their dilemma pile and remove a dilemma that has the keyword of Persistent from the game to make this ship increase its attributes by two until the end of the turn. The dilemma pile is then shuffled. This may be done only once each turn. Card number 14R118.
 * Image Source: Kronos One in.
 * "We would be delighted to accept your gracious invitation."
 * Chancellor Gorkon

Non-Aligned

 * Devna-Lev, Harrad-Sar's Barge  - This card also has a foil version
 * Game Play: While three of the player's Non-Aligned affiliation personnel are aboard this ship, it increases its Range by two and when the player reveals a dilemma with the keyword of Persistent from their dilemma stack, its cost is reduced by one. Card number 14R119.
 * Image Source: Harrad-Sar's ship in.
 * "I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. ... I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
 * Harrad-Sar
 * USS Reliant, Part of One Big Happy Fleet
 * Game Play: The player may discard a Non-Aligned affiliation personnel from hand to make this ship increase its attributes by two until the end of the turn. This card is First Edition compatible. Card number 14C120.
 * Image Source: The Reliant about to fire on the Enterprise in.
 * "What is the meaning of this attack? Where is the crew of the Reliant?"
 * Admiral James T. Kirk

Romulan

 * Scimitar, Built for Only One Purpose - This card also has a foil version
 * Game Play: When the player takes this ship off of Engage Cloak, they may begin an engagement involving their personnel aboard this ship. If they win, the player names a personnel. Each opponent's copy of that personnel who was involved in that engagement is killed. The player then may unstop this ship and all personnel aboard. The player cannot begin any other engagements this turn. Also, the ship increases its Range by nine until the end of the turn. Card number 14R121.
 * Image Source: The Scimitar in the Bassen Rift in.
 * USS Prometheus, Stolen Prototype  - This card also has a foil version
 * Game Play: To play this ship, the player must discard a personnel who costs four or more from hand. When the player wins an engagement involving this ship, they may discard a personnel who has a cost of four or more from hand to search their draw deck for a card that has the keyword of Damage and place it on an opponent's ship at the mission. Card number 14R122.
 * Image Source: The Prometheus at warp in.
 * "I think we should consider that a successful test."
 * Commander Rekar